TUNIC GBC
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This is an unofficial demake of TUNIC reimagined for the Gameboy Color made in the GB Studio engine. I am not affiliated with Finji nor Isometricorp and please support the developers by purchasing the game.
Explore the land filled with secrets, monsters and ancient ruins in this bite-sized demake.
Features
- Manual pages that may give you hints
- Several areas to explore
- Remade in the style of early Zelda games
- Playable on Gameboy Color, Analogue Pocket or emulator of your preference
- And of course, some secrets...
Controls
Function | Browser | Gameboy |
Move | Arrow Keys / WASD | D-PAD |
Attack | X/K | B |
Use, Items | Z/J | A |
Open Manual | Shift | SELECT |
Open Inventory | Enter | START |
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.8 out of 5 stars (12 total ratings) |
Author | MintFerret |
Genre | Adventure |
Made with | Piskel, MilkyTracker, Krita, GB Studio, Tiled |
Tags | 2D, Action-Adventure, Demake, Fangame, Game Boy, gb-studio, Pixel Art, Retro |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Gamepad (any) |
Accessibility | Subtitles |
Download
Install instructions
1. Download the ROM
2. Run the ROM file on your Gameboy emulator of preference
3. Enjoy
Development log
- Achievement Support & Source Code ReleaseJun 20, 2023
- Release 1.1 and prototypesJan 29, 2023
- Release 1.0 and more infoJan 17, 2023
Comments
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I loved it. I wish it was longer.
How much game is there?
Not much, you could beat the entire game in less than 10 minutes
I get a kernel panic when I try to run it with croc in a gameboy color
Can you please specify?
Looks awesome, appreciate that gamepad is supported. Will you pls put on steam too?
I hadn't known it had gamepad support until release. And as for a Steam release, I don't think it's good enough to guarantee one.
Could we get a label for this?
Maybe, if Finji is interested in this demake, I would make a full version.
I really hope so ^-^
Cool game
I think I found some ui bug 1 look at the sign 2 look at the second item bar
Floating icons don't work very well with the gameboy hardware. I could've used a tile based hud instead but that would require to building it from the ground up.
holeeee shit
the man himself
I really liked how this adaptation turned out, for those who want to check out a gameplay:
I would love! If you can open source one of your top down 2d projects just so we can see how you made everything so fluid like the sword swinging. Alternatively I can imagine you making a top down 2d Zelda pack for other game makers.
Really cool demake!
I would love to write about how I made the game but I think its too early to release the source code.