Floating icons don't work very well with the gameboy hardware. I could've used a tile based hud instead but that would require to building it from the ground up.
I would love! If you can open source one of your top down 2d projects just so we can see how you made everything so fluid like the sword swinging. Alternatively I can imagine you making a top down 2d Zelda pack for other game makers.
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How much game is there?
Not much, you could beat the entire game in less than 10 minutes
I get a kernel panic when I try to run it with croc in a gameboy color
Can you please specify?
Looks awesome, appreciate that gamepad is supported. Will you pls put on steam too?
I hadn't known it had gamepad support until release. And as for a Steam release, I don't think it's good enough to guarantee one.
Could we get a label for this?
Maybe, if Finji is interested in this demake, I would make a full version.
I really hope so ^-^
Cool game
I think I found some ui bug 1 look at the sign 2 look at the second item bar
Floating icons don't work very well with the gameboy hardware. I could've used a tile based hud instead but that would require to building it from the ground up.
holeeee shit
the man himself
I really liked how this adaptation turned out, for those who want to check out a gameplay:
I would love! If you can open source one of your top down 2d projects just so we can see how you made everything so fluid like the sword swinging. Alternatively I can imagine you making a top down 2d Zelda pack for other game makers.
Really cool demake!
I would love to write about how I made the game but I think its too early to release the source code.