
TUNIC GBC
* Browser version may not save your progress.
This is an unofficial demake of TUNIC reimagined for the Gameboy Color made in the GB Studio engine. I am not affiliated with Finji nor Isometricorp and please support the developers by purchasing the game.
Explore the land filled with secrets, monsters and ancient ruins in this bite-sized demake.
Features
- Manual pages that may give you hints
- Several areas to explore
- Remade in the style of early Zelda games
- Playable on Gameboy Color, Analogue Pocket or emulator of your preference
- And of course, some secrets...
Controls
| Function | Browser | Gameboy |
| Move | Arrow Keys / WASD | D-PAD |
| Attack | X/K | B |
| Use, Items | Z/J | A |
| Open Manual | Shift | SELECT |
| Open Inventory | Enter | START |
| Updated | 8 days ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 4.6 out of 5 stars (7 total ratings) |
| Author | MintFerret |
| Genre | Adventure |
| Made with | Piskel, MilkyTracker, Krita, GB Studio, Tiled |
| Tags | 2D, Action-Adventure, Demake, Fangame, Game Boy, gb-studio, Pixel Art, Retro |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Gamepad (any) |
| Accessibility | Subtitles |
Download
Install instructions
1. Download the ROM
2. Run the ROM file on your Gameboy emulator of preference
3. Enjoy
Development log
- Achievement Support & Source Code ReleaseJun 20, 2023
- Release 1.1 and prototypesJan 29, 2023
- Release 1.0 and more infoJan 17, 2023



Comments
Log in with itch.io to leave a comment.
The game should run perfectly on My OldBoy! as it's my main emulator I use for play testing. The game runs poorly on the original gameboy and it's hard to see on the screen of the original, hence I made it exclusive to the GameBoy Color. Inside the prototypes archive there should be a early version that has the error screen removed. Alternatively, you can remove the screen yourself by removing the "checksum" scene in the game's project files.
Smaller areas run perfectly fine but bigger areas like the one where you get the sword and most of the Well areas run poorly on the original gb.
Make a GB version of it using GB Studio
Please make a GB/SGB version
As I previously mentioned, there are some major slowdowns when running the game on the GB/SGB and I don't have any plans to optimize it but if you want to play it anyways here is a Game Genie code that makes the game into thinking its running on a GBC. It should work on almost any GBC exclusive that's made with GB Studio.
Could we get a label for this?
Maybe, if Finji is interested in this demake, I would make a full version.
Cool game
I think I found some ui bug 1 look at the sign 2 look at the second item bar

Floating icons don't work very well with the gameboy hardware. I could've used a tile based hud instead but that would require to building it from the ground up.
holeeee shit
the man himself
I really liked how this adaptation turned out, for those who want to check out a gameplay:
I would love! If you can open source one of your top down 2d projects just so we can see how you made everything so fluid like the sword swinging. Alternatively I can imagine you making a top down 2d Zelda pack for other game makers.
Really cool demake!
I would love to write about how I made the game but I think its too early to release the source code.